Play the demo on Steam:
- Steam demo page
Download the demo from one of the servers below:
- FilePlanet.com
- FileFront.com
- Gamespot.com
- BigDownload.com
- AtomicGamer.com
- Gamershell.com
- Wortplaying.com
- StrategyInformer.com
Demo Download - PC version
Avatar Download
- Red skull
- Gas is cheap
- Just warming up
- Out of my way
- Pimp car
- Zombie Driver
Music Download
Download Zombie Driver Original Soundtrack - created by Pawel Stelmach ( Blaviken )
- AtomicGamer.com
- GameSpot.com
- FilePlanet.com
- FileFront.com
- BigDownload.com
- GamerShell.com
- AtomicGamer.com
- GameSpot.com
- FilePlanet.com
- FileFront.com
- BigDownload.com
- GamerShell.com
Updates and Patches - PC version
Download Zombie Driver Blood Race Patch 1.2.6 from one of the mirrors:
- Big Download
- Atomic Gamer
- Game Front
- Patches Scrolls
- Strategy Informer
DO NOT INSTALL ANY PATCHES ON THE STEAM VERSION!
(Steam updates automatically)
Version 1.2.6 contains all previous patches.
Change log for version 1.2.6
- fixed briefing audio for missions 12 and 13
- fixed missing agent audio in mission 17
- changed sound volume for character speech in some missions where it was too quiet
Change log for version 1.2.5
- added voice over audio for all mission briefings and character dialogue in story mode. Male voices played by Tori Kamal, female voices by Sara B. Moore
- added French, Italian, German and Spanish language support
- added 1 second of invulnerability after respawn in Blood Race
- improved bot AI behavior
- tweaked car engine volume
- tweaked bus handbrake
- sports car alternate skin is unlockable for completing the Beginners'Tournament in Blood Race
- alternate taxi skin is now available from the start
- fixed possible crash bugs during map reload
- fixed respawn exploit in Blood Race
- fixed potential crash after completing the story mode
- fixed misc. sound effects not playing properly in menus
- fixed modified content warning message in Slaughter mode
- fixed global leaderboards screen showing Slaughter mode highscores under Blood Race
- fixed car wrecks gathering pick-ups
- fixed menu UI stretching in wide screen resolutions
- fixed tournament rewards being displayed incorrectly after completing the Zombie Drivers' Tournament in Blood Race
Change log for version 1.2.2
MAJOR CHANGES
- added Blood Race game mode
- added new Muscle Car for the Blood Race mode
- added new Slaughter Train Station map
- added a second car paint for every vehicle (unlockable in Blood Race mode)
- added new vehicle destruction system with destructible 3d car parts
- added car respawn key
- added Polish localization
- new positional sound system
- new improved smart camera with longer view distance and smoother movement
- enhanced car physics to allow full 3d motion e.g. turning over
- added support for full story voice over
MINOR CHANGES
- added startup menu sound device selection option
- added startup menu sound disable option
- added startup menu gamepad disable option
- added particle effects when gathering repair pickup
- added sparks when a car collides with an obstacle
- added ambient sound playing in background
- added highlight and camera shake on player death
- added misc new envinronment models for the story mode
- new translucent water shader
- new main menu background
- new collision system for destrucible props
- tweaked car physics script
- tweaked car speed upgrade
- improved vehicle audio
- improved zombie audio
- fixed a few collision problems on the main story city map
- fixed skidmark texture mapping
- tweaked volume parameters for most in-game sounds
- removed option to post highscores to Twitter (caused by a Twitter authentication API change)
- lots of small tweaks and fixes
Change log for version 1.1.4
- improved HUD and menu text readability
- small menu layout fixes
- added build version info in main menu
- updated particles library to a newer version (improved game stability)
Change log for version 1.1.3
- improved game stability on some system configurations
- added support for non-english letters in Twitter messages
Change log for version 1.1.2
- fixed car selection in story mode
Change log for version 1.1.1
- Changed sound card initialisation method (fix for some Sound Blaster sound cards)
- Changed order of sorting cars in the Slaughter mode menu to match Story mode
- Fixed master volume not being saved
- Added Steam leaderboards modified content warning
Change log for version 1.1.0
- Added new "Slaughter" game mode
- Added five new arena maps for the "Slaughter" mode with different environmental effects
* Harbor - bright midday
* City Center - foggy noon
* Park - bright dusk
* Midtown - night with projected headlights
* Suburbs - early dawn
- Added specular highlights to most shiny surfaces and all cars
- Fat zombie explosion kills are now added to combos
- Fat zombies emit toxic fumes for better visibility
- Car explosions can now kill zombies and are added to combos
- Car explosions can chain from one another
- Added new combo names and particles
- Money is now awarded for destroying all props
- Updated static camera and is now set as the default camera
- Adjusted story mode pricing
- 21 new achievements (Steam exclusive)
- Online leaderboards for the Slaughter mode (Steam Exclusive). Local High Scores for all other SKUs
- In-game Twitter support for posting High Scores
- In-game Facebook support for posting High Scores
- Switched zombie bone animation to hardware
- Ogre3D Engine updated to version 1.7
- minor tweaks and fixes
Change log for version 1.0.6
- updated shaders to support most Intel 900 & 950 series graphics cards
- fixed problems with some unique combinations of special characters for user installation path in Windows
Change log for version 1.0.5
- fixed startup crash bug with diacritical signs (special characters) for user installation path in Windows
- added memory dump logging after each crash
Change log for version 1.0.4
- Added game pad support
- Added two new camera modes - "static" and "free look"
- Added Pixel Shader 2.0 support (fixed white textures problem)
- Improved performance on low end graphics cards
- New graphics options for low end systems
- Fixed a few misc start up crashes
- Fixed some sound card compatibility issues
- Big Download
- Atomic Gamer
- Game Front
- Patches Scrolls
- Strategy Informer
DO NOT INSTALL ANY PATCHES ON THE STEAM VERSION!
(Steam updates automatically)
Version 1.2.6 contains all previous patches.
Change log for version 1.2.6
- fixed briefing audio for missions 12 and 13
- fixed missing agent audio in mission 17
- changed sound volume for character speech in some missions where it was too quiet
Change log for version 1.2.5
- added voice over audio for all mission briefings and character dialogue in story mode. Male voices played by Tori Kamal, female voices by Sara B. Moore
- added French, Italian, German and Spanish language support
- added 1 second of invulnerability after respawn in Blood Race
- improved bot AI behavior
- tweaked car engine volume
- tweaked bus handbrake
- sports car alternate skin is unlockable for completing the Beginners'Tournament in Blood Race
- alternate taxi skin is now available from the start
- fixed possible crash bugs during map reload
- fixed respawn exploit in Blood Race
- fixed potential crash after completing the story mode
- fixed misc. sound effects not playing properly in menus
- fixed modified content warning message in Slaughter mode
- fixed global leaderboards screen showing Slaughter mode highscores under Blood Race
- fixed car wrecks gathering pick-ups
- fixed menu UI stretching in wide screen resolutions
- fixed tournament rewards being displayed incorrectly after completing the Zombie Drivers' Tournament in Blood Race
Change log for version 1.2.2
MAJOR CHANGES
- added Blood Race game mode
- added new Muscle Car for the Blood Race mode
- added new Slaughter Train Station map
- added a second car paint for every vehicle (unlockable in Blood Race mode)
- added new vehicle destruction system with destructible 3d car parts
- added car respawn key
- added Polish localization
- new positional sound system
- new improved smart camera with longer view distance and smoother movement
- enhanced car physics to allow full 3d motion e.g. turning over
- added support for full story voice over
MINOR CHANGES
- added startup menu sound device selection option
- added startup menu sound disable option
- added startup menu gamepad disable option
- added particle effects when gathering repair pickup
- added sparks when a car collides with an obstacle
- added ambient sound playing in background
- added highlight and camera shake on player death
- added misc new envinronment models for the story mode
- new translucent water shader
- new main menu background
- new collision system for destrucible props
- tweaked car physics script
- tweaked car speed upgrade
- improved vehicle audio
- improved zombie audio
- fixed a few collision problems on the main story city map
- fixed skidmark texture mapping
- tweaked volume parameters for most in-game sounds
- removed option to post highscores to Twitter (caused by a Twitter authentication API change)
- lots of small tweaks and fixes
Change log for version 1.1.4
- improved HUD and menu text readability
- small menu layout fixes
- added build version info in main menu
- updated particles library to a newer version (improved game stability)
Change log for version 1.1.3
- improved game stability on some system configurations
- added support for non-english letters in Twitter messages
Change log for version 1.1.2
- fixed car selection in story mode
Change log for version 1.1.1
- Changed sound card initialisation method (fix for some Sound Blaster sound cards)
- Changed order of sorting cars in the Slaughter mode menu to match Story mode
- Fixed master volume not being saved
- Added Steam leaderboards modified content warning
Change log for version 1.1.0
- Added new "Slaughter" game mode
- Added five new arena maps for the "Slaughter" mode with different environmental effects
* Harbor - bright midday
* City Center - foggy noon
* Park - bright dusk
* Midtown - night with projected headlights
* Suburbs - early dawn
- Added specular highlights to most shiny surfaces and all cars
- Fat zombie explosion kills are now added to combos
- Fat zombies emit toxic fumes for better visibility
- Car explosions can now kill zombies and are added to combos
- Car explosions can chain from one another
- Added new combo names and particles
- Money is now awarded for destroying all props
- Updated static camera and is now set as the default camera
- Adjusted story mode pricing
- 21 new achievements (Steam exclusive)
- Online leaderboards for the Slaughter mode (Steam Exclusive). Local High Scores for all other SKUs
- In-game Twitter support for posting High Scores
- In-game Facebook support for posting High Scores
- Switched zombie bone animation to hardware
- Ogre3D Engine updated to version 1.7
- minor tweaks and fixes
Change log for version 1.0.6
- updated shaders to support most Intel 900 & 950 series graphics cards
- fixed problems with some unique combinations of special characters for user installation path in Windows
Change log for version 1.0.5
- fixed startup crash bug with diacritical signs (special characters) for user installation path in Windows
- added memory dump logging after each crash
Change log for version 1.0.4
- Added game pad support
- Added two new camera modes - "static" and "free look"
- Added Pixel Shader 2.0 support (fixed white textures problem)
- Improved performance on low end graphics cards
- New graphics options for low end systems
- Fixed a few misc start up crashes
- Fixed some sound card compatibility issues